A tool for projecting chess information
goals: Augment human perception by displaying possible moves, vulnerable pieces, and relevant geometry.
Automate capture of real world chess games.
context:
There are countless chess engines available to play with on a computer, but none of these systems interface with real-world chess boards. Other solutions involve integrated circuits in the game board and specially manufactured pieces. The goal of this system is to make chess capture and display available without manufacturing.
A digital chess board is calibrated to the real board using an htc vive controller, allowing for tilting and scaling of the digital board.
Piece positions are captured using
neural chessboard and imported into
chess.py. Resulting vulnerabilities and potential moves are fed into Touchdesigner and projected back on the board, augmenting human vision and perception of threat.