About


My core act is realization. I bring things into being through exploratory research and collaboration. I share the results with my audience, clients, and community.

Prototyping is my pleasure. I define parameters through ideation and drafting. I hypothesize functional systems and move through problem space to find edges: the places where things break and new properties are discovered. I try to find new ways of doing things. I believe there are many, many, many ideas we have yet to find.

I am a compulsive maker. -------I collect tools, techniques, knowledge, fascinations ----- and bring this together with an obsession with images, symbolism, and the elements of a visual communication. ------- I sketch, draft, plan, paint, sculpt, model, texture, light, rig, render, edit, compose, create interactive, immersive, inter-disciplinary, experiences ------- These days, this is mostly with TouchDesigner, Three.js, and Web Servers. ------ I also spec, build, install, deploy audio visual systems in theatrical, commercial and artistic virtual and real spaces.

All this is an orchestration of the many elements and their implementations, each of which have social, aesthetic, many of implications. I help clients and audience navigate the technical elements to express intention. I facilitate creative conversations through a balance of active imagination and applied knowledge.

  • Director, Z-Space Arts and Technology Society, a non-profit collective in Gastown—Vancouver, with members skilled in interaction, motion design, animation, and art, founded in 2015.⁠ ⁠​

  • Co-founder, Inter/mediate Arts Society with a mission to make interactive technology more accessible and diverse through non-hierarchical, play-based workshops.⁠

  • Experimental animated work at events such as Animafest Zagreb, New Forms Festival, Ottawa International Animation Festival, GIRAF Film Festival, and Les sommets du cinéma d’animation de Montréal.

  • Venice Biennale, 2012-2020, Jonny worked with Stan Douglas to reconstruct Vancouver history through detailed 3D simulations, resulting in projects like Circa 1948 (iOS/NFB), the play Helen Lawrence (Canadian Stage), and major exhibitions at Victoria Miro (London), Fruitmarket Gallery (Edinburgh), Haus Der Kunst (Munich), David Zwirner Gallery (New York), and the 2022 Venice Biennale.⁠

Clients

Ste.Marie — AD Projects — HTC Viverse — National Film Board of Canada — Stan Douglas — Vancouver YVR Airport — EOS Lightmedia — IM4 Lab