About


I’ve recently come to call my core act ‘realization’. It involves making things ‘real’ - and in doing so, many things happen, the results of which sometimes make up the bulk of the meaning of the things we make.

In other words, I navigate the complexities of ‘bringing things to life’ - by applying broad experience, unique perspective and playful research and collaboration. I share the results with my audience, clients, and community.

My main mode of realization is through prototyping. I define parameters through ideation and drafting. I create active hypotheses through functional systems and experiments that delimit the problem space. That is, I find ‘edges’. An edge is a place where things break, or where new properties are discovered through emergent behavior. I try to find new ways of doing things. I believe there are many, many, many ideas we are yet to explore.

I am a compulsive maker. -------I collect tools, techniques, knowledge, fascinations ----- I spin together technology with an obsession with images, symbolism, and the subtle elements of a visual communication. ------- I incorporate broad technical experience, touching most aspects of the production of modern media --------- I sketch, draft, plan, paint, sculpt, model, texture, light, rig, render, edit, compose, create interactive, immersive, inter-disciplinary, experiences ------- i do so with: blender, TouchDesigner, unreal, unity, three.js, html and javascript. ------ I spec, build, install, deploy audio visual systems in theatrical, commercial and artistic virtual and real spaces.

All this is a thoughtful orchestration of the many elements of a modern visual media across implementations. I help clients and my audience navigate the technical elements to express an intention. I facilitate creative conversations through balance of active imagination and applied knowledge.

The core of this

  • Director, Z-Space Arts and Technology Society, a non-profit collective in Gastown—Vancouver, with members skilled in interaction, motion design, animation, and art, founded in 2015.⁠ ⁠​

  • Co-founder, Inter/mediate Arts Society with a mission to make interactive technology more accessible and diverse through non-hierarchical, play-based workshops.⁠

  • Builder, award-winning virtual spaces such as TempleGarden.xyz, which won a top prize in the 2022 Monaverse Renaissance Buildathon.⁠

  • Experimental animated work at events such as New Forms Festival, Ottawa International Animation Festival, GIRAF Film Festival, and Les sommets du cinéma d’animation de Montréal.⁠⁠​

  • Venice Biennale, 2012-2020, Jonny worked with Stan Douglas to reconstruct Vancouver history through detailed 3D simulations, resulting in projects like Circa 1948 (iOS/NFB), the play Helen Lawrence (Canadian Stage), and major exhibitions at Victoria Miro (London), Fruitmarket Gallery (Edinburgh), Haus Der Kunst (Munich), David Zwirner Gallery (New York), and the 2022 Venice Biennale.⁠

Clients

Ste.Marie — AD Projects — HTC Viverse — National Film Board of Canada — Stan Douglas — Vancouver YVR Airport — EOS Lightmedia — IM4 Lab - CreativeBC